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A Glass-cannon Sorceress setup with simply insane burst DPS for Raiding/PvE in Lost Ark
Introduction
Sorceressspecializes in dealing ranged elemental (fire, lightning, and ice) damage, andoffers a perfect mix of engaging gameplay, slashy spells, solid DPS, and appealing aesthetics. As a result, she enjoys very high popularity among the Lost Ark player base. The two main Sorceress builds, based on her Class Engravings, are - Reflux and
Igniter. Today, we're going to take a closer look at the latter.
Igniter Sorceress, unlike theReflux-based variant, favors burst damage over sustained DPS. The build is designed to do as much damage as possible in a very short burst window, followed by a build-up phase. In the late game (T2+), she can build up her Identity Gauge very quickly and dish out unparalleled amounts of damage in a very short time.As for her downsides: She offers only limited mobility, doesn't have Push Immunity on most of her spells, and requires good encounter knowledge because of her long casts.
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Stat Priority
Igniter Sorceress scales very well with Specialization, which makes it your primary stat. As for the secondary stats, they largely depend on your preference: If you don't mind having even lower mobility, go for Crit - doing so will increase your burst damage potential even more. If you want some extra mobility and better resource generation, go for Swiftness - you'll have a bit easier time playing with the build as a result. Most likely, you'll end up with high Specialization and an even spread of Crit and Swiftness, as a balanced stat distribution tends to work well for most players.
![]() EXPLOSION | Sorceress creates and fires a flaming magic projectile. The projectile explodes upon hitting the target, dealing high amounts of Fire Damage, and knocking enemies into the air. This spell, despite its long channeling time and a rather slow projectile speed, is one of your most powerful offensive tools. It deals massive amounts of Fire Damage in a relatively small AoE. Note: There's a recoil animation at the end of the cast - it can be canceled with Spacebar Dodge,
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Level 11
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![]() DOOMSDAY | Sorceress calls forth a massive meteor at the cursor location within 14 meters of her. The meteor crashes to the ground and inflicts high amounts of Fire damage to all enemies in range, knocking them back. This is your most powerful offensive spell, it has a very long Cooldown and a long channel time, though. Moreover, it's quite hard to hit moving targets with it as the meteor lands with a delay. Because of this, you should aim it very carefully or simply avoid trying to hit bosses when they're moving. You will want to shorten
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Level 11
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![]() BLAZE | Sorceress conjures a rectangular flame forward, scorching enemies for moderate amounts of damage and paralyzing them. Enemies are also set on fire for 5 seconds and receive minor periodic damage for the duration. Thanks to the Damage Amplification Tripod, this is your main Team Synergy Skill. It offers +6% Damage to foes from all Group members with almost 100% potential uptime. It has a very fast cast time, so try to re-apply it often. |
Level 11
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![]() FROST'S CALL | Sorceress causes a Cold Snap at the cursor location within 12 meters of herself, dealing high amounts of Water Damage to enemies split into 9 hits that occur over 4 seconds period. This is a solid ground-based offensive spell that generates a lot of Identity Gauge anddeals a good amount of Stagger Damage. It can be used from a relatively safe distance and, with
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Level 11
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![]() RIME ARROW | Sorceress creates multiple Ice Arrows at the cursor location within 14 meters of herself. The Arrows deal high amounts of Water Damage to all enemies who find themselves in range. This Spell generates a solid amount of Identity Gauge and has a relatively long range. It can be used for canceling the animations of
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Level 11
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![]() PUNISHING STRIKE | Sorceress calls forth a giant Thunderstroke at the cursor location within 16 meters of her, dealing high amounts of Lightning Damage to all nearby enemies. Thisspell is your third strongest damage source and your main tool for dealing with Stagger Checks. It has a rather long channel time, but once it's fully channeled, it hits instantly.
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Level 11
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![]() ESOTERIC REACTION | Sorceress creates a Magick Crystal within 12 meters of cursor location. The Crystal evolves by levelsup to level 3, at which point it detonates, dealing high amounts of damage to all nearby enemies knocking them back in the process. This is a powerful offensive spell with a high range - you can use it from a relatively safe distance. Moreover, it generates a solid amount of Identity Gauge.
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Level 11
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![]() SQUALL | Sorceress creates a powerful whirlwind in front of her, inflicting 3 hits that deal moderate amounts of Damageand then pushing enemies while scoring yet another damaging hit. This will serve as your main Counter Skill and won't be a part of your standard rotation. If you have some free Skill Points, feel free to invest them here. Note: Alternatively, you can swap
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Level 1
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AWAKENING | |
![]() ENVISKA'S MIGHT | Sorceress releases lightning energy from her rod, inflicting moderate amounts of damage to enemies. Then, she pulls the released energy back to the center, dealing multiple devastating hits to all enemies in range. After that, she gathers up the enemies in one spot to cause a massive explosion that deals very high amounts of Lightning Damage. This is an extremely powerful, multi-hit, nuke spell that can turn any encounter in your favor. You should always discuss its use with your teammates as wasting it is a huge pitfall that should be avoided at all costs.
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Rotation/Skill Usage
- You should always try to maintain
Blaze's debuff on the Boss.
Squall is your main Counter Skill - use it as needed.
- Don't shy away from using
Blaze and
Squallwhen everything else is on Cooldown. This will allow you to generate some mode Gauge and avoid unnecessary downtime.
- Use
Blink only inlife-threatening situations as it drains your Identity Gauge and, as a result, lowers your DPS.
- The main aim of your standard rotation is to generate the Identity Gauge quickly so that you can enter your Burst phase.
Esoteric Reaction,
Frost's Call, and
Rime Arrow are your main Gauge generators.
- You should end your Identity Gauge build-up rotation with
Doomsday.
- You can cancel some of your skill animations to smooth out your rotation. The optimal canceling sequence is
Explosion⇒
Punishing Strike⇒
Rime Arrow.
- Your Build-up Phase and Burst Phase consist of the same skill sequence (featured below). The only thing to keep in mind is to save
Doomsdayfor the Burst phase if your Gauge is almost full.
Your basic Rotation looks as follows:
- Use
Blazeto apply your team synergy (weave this between your casts to maintain the buff)
- Activate
Arcane Rupture if on full Identity Gauge to enter the Burst phase
- Use
Explosion
- Use
Punishing Strike
- Use
Rime Arrow
- Use
Esoteric Reaction
- Use
Frost's Call
- Use
Doomsday(skip this if your Gauge is almost full to save the Cooldown for the burst phase)
- Rinse and Repeat
Recommended Engravings
This amazing Engraving gives you everything you need to ensure that you can deal massive burst damage: Cooldown Reduction, Crit Rate, and Crit Damage. |
This Engraving is a must-have as it reduces your cast times considerably. Spells like |
This is a perfect engraving for an Igniter Sorceress as most of her spells don't have any positional requirements. It effectively gives you the same effect as Cursed Doll, but without the drawback, which makes it extremely powerful (what's better than an unconditional DPS increase without downsides?). |
Having a high Crit Rate is very important for the Igniter Sorceress. In general, there are two Engravings that can give it to you: |
This Engraving is extremely powerful, but it will punish you if you make a mistake.If you can live with the downside, it will serve you as an unconditional damage increase. Pick it up if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it. It's only worth using at Level 3, so never use it at level 2 and especially 1 (unless you want to take 5% more damage for every 1% increase in your own DPS). |
This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
Gear Sets, Gems, Cards, etc.
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ENDNOTE
This is the initial version of our Igniter SorceressRaiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know!
If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticismthat will help us improve our future work, so don't hesitate to give us your feedback.
Pictures used in this article are the intellectual property of Tripod Studio andSmilegate RPG
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